It is now possible to run homebrew apps on a PSP's with firmware up to V2.0, so that means that most PSP's out today can run them without rolling back the firmware! It also means that you don't have to lose your web browser or any other nifty V2.0 stuff!Ģ. I also have been reading about PSP Development and have found out a few things!ġ. I have a PSP on the way from Ebay as I type. Ok, I have the PSP-Toolchain up and running and I have compiled a simple "Hello World" App. zLib and Zzip (although Zzip is only necessary for zipped assets) FreeType (which I believe has been ported) STLport (but PSPSDK comes with STL capabilities so we may not need it) The major dependencies that I think we'll aim for are: Like both of the other ports I've worked on, we'll start by getting the Ogre dependencies compiled for PSP, and then try to get OgreMain working. ![]() I read about some spliced together cable that allows for a serial connection but nothing yet on how that glues up to the debugger. They have GDB working, but no remote debugging capabilities yet and no kernel mode emulators. 7bce513ef8Īll of the tools are based on gcc and linux, so I don't want to scare anyone off, but this project is definitely for the Linux Ogre coders or anyone with a bit more programming experience. And there is another good explanation of how to get Visual Studio (my preferred environment) setup to compile with Makefile scripts for the PSP. This script will download, compile and install the entire PSPSDK and libs on your system. I recommend checking out this site for info on how to develop PSP apps: You'll need either a Linux development system or Windows with Cygwin ( ) There is good faq guide for setting up a development environment here: It also keeps the USB connection open so you can upload binaries to the mem stick. It's a homebrew app that knows how to execute unsigned PSP elf/prx code. You'll need FileAssistant loaded on the mem stick. A version 1.5/2.0 PSP that has been downgraded to 1.5 with a large mem stick (preferably 256mb or larger) ![]() Anyone wanting to help will need the following: ![]() However, I'm still commited to finishing off the PocketPC port, so be patient.įor the moment, I've shifted to the open source PSPDEV files. I figure one more port isn't going to kill me, and I was planning on doing it anyway. Dynamic change between shader and opengl version.I'll head up a port for Ogre to PSP. Fixed an old bug in memory card manager (wasn't recongnize kxpoit files correctly) PSF loader rewrite to support proper saves. Some games can now save their status (puzzle bobble for instance and few more). Added argument for being able to open debugger from pcsp-udb ![]() QPspScreen : now uses QGLWidget instead of QWidget (a.k.a we now use QT's opengl) Plenty fixes on GE engine including new shader render.Īnd of course some more games appears to be playable.
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